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Definition of BACKLOG
1. A large log at the back of a hearth fire
2. An accumulation of tasks unperformed or materials not processed
- Delivered and start building a user base or testing your hypothesis. Agile is based on accommodating change. Software projects consistently change. As a product comes to life or the market expands. Of all the product features generally defined by “user stories”. User stories define everything potential users want to do on the site.
- May 4, 2016 - About this guide; Overview of bittorrent; Links and references. To download, and the tracker gives you the ip address of the users you download them from. The short story is that buffers represent a sequence of raw bytes.
Burn the first slowly and the second quickly.
The Team Backlog contains user and enabler Stories that originate from the Program Backlog, as well as stories that arise locally from the team’s local context. It may include other work items as well, representing all the things a team needs to do to advance their portion of the system.
The Product Owner (PO) is responsible for the team backlog. Since it includes both user stories and enablers, it’s essential to allocate capacity in a way that balances investments across conflicting needs. The allocation takes into account both the needs of the Agile Release Train (ART) and a team.
While ‘backlog’ seems to be a simple notion, there are some critical concepts behind it, for example:
- Indeed, it contains all things. If an item is in there, it might get done. If it isn’t, there is no chance that it will get done.
- It’s a list of ‘want to do’ items, not a commitment. Items can be estimated (preferable) or not, but neither case implies a specific time commitment for completion.
- It has a single owner—the Product Owner—who protects the team from the problem of multiple stakeholders, each with potentially divergent views of what’s important.
- All team members can enter stories into the backlog.
- It contains user and enabler stories, and improvement stories, which are those stories that capture the results of the team’s Iteration Retrospective.
The team backlog conveniently hides some of the complexity of Agile at scale. Figure 1 illustrates a view of the team backlog with its three primary input sources.
The program backlog consists of upcoming features that are planned to be delivered by an ART. During Program Increment (PI) Planning, the candidate features for the PI are split into stories by the teams and tentatively scheduled into upcoming Iterations in the team backlog.
Teams in the ART are not islands, and their backlogs will contain some stories that support other teams’ work and the ART’s PI Objectives. These can include spikes for research and estimation of features, Capabilities, and even Epics.
In addition to the stories needed to fulfill features, the team typically has a backlog of local stories representing new functionality, refactors, defects, research, and other technical debt. These are written as enabler stories, which are estimated, and prioritized like user stories.
Optimizing Value Delivery and System Health with Capacity Allocation
Just like the ART itself, every team faces the problem of how to balance the backlog of internally facing work—maintenance, refactors, and technical debt—with the new user stories that deliver more immediate business value.
Focusing solely on business functionality may work for a bit and even provide immediate gratification to the market, but this will be short-lived, as delivery velocity eventually will be slowed by a crushing load of technical debt. Teams continuously invest in evolving the architecture of the solution, as well as keeping existing customers happy with bug fixes and enhancements to avoid the need for wholesale replacement of the system due to technological obsolescence,
Balancing the different types of work complicates the challenge of prioritization, as the PO is trying to compare the value of unlike things: defects, refactors, redesigns, technology upgrades, and new user stories. And there is no upper limit to the demand for any of these things!
Just like the program backlog, teams apply ‘capacity allocation’ to the team backlog to determine how much of their total effort can be used for each type of activity in given timebox, as Figure 2 illustrates. The PO in collaboration with the teams select the highest-priority backlog items for each ‘slice’ of the capacity allocation to implement in an iteration.
For stories that are committed to the program, sequencing is probably already predetermined by PI planning commitments. But for a specific team’s local stories, the PO can sequence those using ‘value/size’ or even apply full Weighted Shortest Job First (WSJF) where it is beneficial. Also, to balance long-term product health and value delivery, the percentage allocation to each type can be changed over time, typically done at PI boundaries.
Backlog Refinement
The team backlog must always contain some stories that are ready for implementation without significant risk or surprise. Agile teams take a flow-based approach to maintain this level of backlog readiness, typically by having at least one team backlog refinement workshop per iteration (or even one per week). The sole focus of backlog refinement is to look at the upcoming stories (and features, as appropriate), discuss, and estimate, and establish an initial understanding of acceptance criteria.
The backlog refinement process is continuous and should not be limited to a single-meeting timebox. Teams applying Behavior-Driven Development will typically invest even more time up-front in developing specific acceptance tests but benefit from a rich set of (potentially) automated functional tests that can continuously validate their solution. Also, as multiple teams are doing backlog refinement, new issues, dependencies, and stories are likely to result. In this way, backlog refinement helps surface problems with the current plan, which will come under discussion in ART sync meetings.
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[1] Leffingwell, Dean. Agile Software Requirements: Lean Requirements Practices for Teams, Programs, and the Enterprise. Addison-Wesley, 2011.Last update: 2 October 2018
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Preview — User Stories Applied by Mike Cohn
(A Kent Beck Signature Book)
The best way to build software that meets users' needs is to begin with 'user stories': simple, clear, brief descriptions of functionality that will be valuable to real users. In Use...more
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Agile Coaching booksMore lists with this book...
The user story is a frequently used tool in agile software development methods such as eXtreme Programming (XP) and Scrum. It is used both for documenting the existence of a requirement and as a worm package for use in scope planning and schedulin...more
Works very well also in case you have experience with agile practices, but less theoretical background on why certain practices work the way they do, I also recommend if you have previous experience in Agile, software development or project management.
Very well written and easy to follow.
Most ancient writers wrote esoterica...more
Mr. Cohn did a good job. However, some subjects are no longer relevant in modern agile dev, such as esti...more
User Stories Template
I came at this as a BA with a fair bit of experience and was looking a quick light and easily digestible overview of stories - which this is. However, as another reviewer has noted, this book is definitely coming at the topic from the perspective of a software engineer,...more
Don't get me wrong, it is a good introduction to the topic. But I would combine it with User Story Mapping, as mapping the stories provides an excellent way of having that first story workshop that will generate stories.
Another aspect I didn't like was the fact the book is full of typos!!
All in all, a good introductory book to one requirements gathering...more
Here are my top findings:
- Stories should be as a slice of a cake. Story should fit in the sprint and should include all layers of the application;
- Story should be closed with an achievement;
- Keep the UI Out as Long as Possible;
- Keep user stories short, and don't forget their purpose as reminders to hold conversations;
- INVEST story principals: independent, negotiable, valuable to the user, s...more
While it made me revisit the basics of a user story, it is worthwhile to mention that readers WILL need a grasp of their own organization/team members in order to implement these practices.
All in all, a good read indeed, for those who are just starting with user stories, this book will definitely help. I liked the part where Mike has explained the core of story-pointing. When estimating...more
Book feels a bit dated with (now laughable) lines like 'Most software projects will do best with a new release every two to six months. Certain website projects may release even more frequently' but nonetheless most of the content felt useful even in 2018.
Download Torrent Introduction To User Stories For Students
I expected some budgeting and financial planing for projects and releases but didn't see them in this book.
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I remember many years ago being told a story about a child at bath time. The child's father has filled the bath tub and is helping his child into the water. The young child, probably two or three years old, dips a toe in the water, quickly removes it, and tells her father 'make it warmer.' The father puts his hand into the water and is surprised to find that, rather than too cold, the water is already warmer than what his daughter is...more
You should learn history and got to know that Evo Project Management established in 1960. Here is the source of agile:
https://www.goodreads.com/book/show/1...
Authors claim that is mathematically impossible to fail the project using Evo. What does Mike Cohn offer? Just write user story and do retrospective?
What d...more
The book is easy to read and comprehend.
Possibly the most useful part of the book though is the...more
Creating User Stories
I was right. Don't expect any ground breaking or world moving theories here. Just a very clear and thorough explanation of what user stories are, what user stories are not, how they relate to alternative requirement gathering strategies and how to use th...more
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User Stories Examples
From Wikipedia.com (http://en.wikipedia.org/wiki...more